![]() Later on, it was clear it was my issue, but when players are unsure if the AI is working in characters it is time to take a look at how the player is getting information. I was unsure at that point if it was something I was doing wrong, or if they weren’t getting the message I wanted them to keep building my fort. Several times while building my barracks my townsmen stood around waiting for me to figure out I needed more stone, which I thought I already had. It would be nice to have some sort of notification of this. The only major issue that came up while I was playing, was that sometimes when you assign townsmen to a task, they stand around and don’t complete it, because there is a different resource they are missing. These little audio cues really do wonders for immersion when your town is bustling with activity. The clink of metal while a sword is being forged, the hit of an axe on wood as a tree is cut down. The audio too is well done, with each action your townsmen make associated with a tiny sound effect. A few objects can be found clipping through others from time to time, but the bright color palette and solid animations make up for any little graphical glitches. If you are into RTS games, you know the drill. ![]()
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